Appreciative Inquiry
 Appreciative Inquiry is a collaborative approach to appreciating the value
								of the present situation in order to suggest positive directions for the future. This approach is in contrast to
								more conventional methods that start with a problem that needs to be solved. Read more…
Brainstorming is the rapid co-creation of ideas. It is used to tap into a collective body of knowledge and creativity and to foster innovation. Read more…
								Bodystorming
 Bodystorming is a method of physically testing new ideas. It requires the physical
								setting up of a situation (with objects and people. The most important aspect of bodystorming is the manner in which
								people act and interact in the physical environment.Read more…
								Card Metaphors
 Card metaphors are used to physically and easily demonstrate how complex design
								ideas can be re-purposed and organised. Read more…
								Field Walks
 Field walks involve the use of walking as a way to gather insights on the embodied
								experience of a place. They entail conversations while moving along a path, which are documented as instances that
								are connected to a particular place. While walking and talking, creative ideas are exchanged and discussed. Read more…
								Focus Groups
 A focus group involves bringing together a group of people to share their opinions,
								concerns and perceptions regarding ideas, concepts, services, plans, goals etc. The participants are usually carefully
								chosen beforehand. A moderator is usually chosen to guide the flow of discussions within the focus group. The main
								attraction of focus groups is the dynamic it creates; interesting discussions can yield interesting ideas or challenges
								to consider in the design process. Read more…
								Interviews
 Interviews are used to develop a deeper understanding of a given situation through
								well thought out questioning and follow up. Interviews require direct contact with participants, discussing their
								experiences, opinions, attitudes, etc. They often take place face-to-face; however, they can also take place over
								the phone or through social media outlets. Read more…
								Low Fidelity Prototyping
 Low-Fidelity Prototyping is a simple way to make ideas tangible, to
								learn through making, and to quickly get key feedback on design concepts. Read more…
								Personas
 Personas are archetypical descriptions of people representing the potential different
								user types using a product or a service . They are usually used to shape the design focus, identify opportunities
								and challenges in designing for different user groups, and aid in design development and communication. They are
								usually devised and refined from information collected from real users. Read more…
								Narrative Scenarios
 Narrative scenarios are used to establish the details of how the proposed
								design is likely to be used. They challenge the participants to carefully map out how an intended design would be
								used and in doing so, the completed narrative scenarios can help envision how the product/service might be used in
								real life situations. Read more…
								Sketching in hardware
 Sketching in hardware is commonly used to test ideas quickly as it allows
								nontechnical users to experience what can be created with technology within a limited amount of time. Sketching in
								hardware prototyping activities are usually facilitated by a designer and/or a technical expert. Read more…

